Once a Harkonnen tech hub, the Wind Pass is now controlled by the Water Shippers and serves as a key center of Arrakis’ water trade. They fortified the surrounding cliffs and established a factory for breaking down asteroids that are captured in orbit and transported down to the surface of Arrakis.
.
Everything here is massive team effort across many departments. There are so many nice and talented people who worked on this project that it's impossible to credit everyone here, but my recognition goes to them. Thanks a lot to everyone in the team for their support, hard work and dedication. It was an amazing journey and I think we've created something truly special.
Collaborating closely with level designers, I've crafted the environment art to enhance gameplay, support level and combat design, and convey visual storytelling. My responsibilities also included optimizing the levels for smooth player navigation.
Here are some of the incredible colleagues I had the chance to work with. Make sure to check their portfolios!
https://www.artstation.com/inaranjo
https://www.artstation.com/joaquinotazuzunzunegui
https://www.artstation.com/ricardo_neto
https://www.artstation.com/micaolsson
And I also would like to mention the great people who worked with me on this map in other disciplines:
- Game Design and PO: Christian Bull-Hansen
- Production: Hugo Mardolcar
- Level design: Vitor Lopes Cardoso
- Environment & Level art: Lee Symes, Ignacio Naranjo and me
- Lighting: Ricardo Neto and Mica Olsson
- Lead art: Joaquin Otazu
- QA: Marie Jacobsen
.
Special thanks for their contributions to Sverre, Bruno, Gavin, Michelle, Dajana, Massimo, Gauthier, Jakob, João and Zé but many other people were involved.
All rights reserved by Legendary and Funcom.